The Astrek Firecat can deal incredible damage to multiple enemies at close range.
Firecat has so many effective build choices, both at low and high ranks - you can do almost anything on Firecat and be effective. This is due largely to it's Fuel Air Bomb which deals moderate damage and is able to recharge itself - similar to Rhinos Mighty Charge, except Firecat isn't a one-trick pony. Should Firecat fail to reset it's HKM - it has many other options at hand to continue dishing out extreme amounts of damage. Due to Firecats flexibility in build choice - it is hands-down the easiest frame to play well in Firefall.
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Phason Thrower | The signature weapon. A new Firecat starts with the P82 Foxtail. | |
|
Ability | Afterburner | Rocket forward with incredible speed in the direction you are facing. Firecat Only: Afterburner leaves a trail of flame that deals damage to nearby enemies. Tigerclaw Only: Afterburner's total Thrust Potency is increased by 50%. |
|
Ability | Thermal Wave | Channel a blast of intense flame which pierces through all enemies in a line, dealing high Thermal damage over the duration. |
|
Ability | Fuel Cloud | Launch a projectile which will create a Fuel Cloud on impact. The Fuel Cloud will slow enemies that enter it. When the Fuel Cloud takes damage or when its duration expires, it will ignite, replenishing its duration and changing it into an inferno that deals Thermal damage over time to enemies within the area of effect. |
|
Ultimate | Fuel Air Bomb | Throw a Fuel Air Bomb that causes a massive explosion at the point of impact after a two second delay, dealing heavy Thermal damage. A sphere of super-heated air is left behind by the explosion, causing additional Thermal damage over time to enemies in the effect radius. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Quick-Flexing Servos
1 point |
Increases jump height by 3 meters. |
| 15 |
|
Plasma Enthusiast
3 points |
Thermal weapons and abilities deal 10% additional damage. |
| 20 |
|
Microcompression Suspension | Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure. |
| 20 |
|
Searing Flames
3 points |
When you deal Thermal damage to a target, their damage is reduced by 2% for 5 seconds, stacking up to 20%. |
| 25 |
|
Extinguisher
3 points |
Reduces Thermal damage taken by 15%. |
| 25 |
|
Epicenter
3 points |
Increases the damage dealt by area effect abilities which emanate from you by 15%. |
| 30 |
|
Invigorate
6 points |
Activating an ability invigorates you and your allies within 8m, increasing movement and rate of fire by 10% for 6 seconds. |
| 35 |
|
Corpse Combustion
6 points |
When an enemy is killed, their corpse bursts into flames for 6 seconds, damaging enemies (40 hp/s at level 1) within 3m. This effect cannot occur more often than once every 3 seconds. |
| 40 |
|
Second Wind
9 points |
Killing 5 or more enemies within 5 seconds while your health is below 35% heals you for 60% of your maximum health. |
| 45 |
|
Flame Buffer
9 points |
Activating abilities creates a fire shield that burns enemies (5 hp/sec at level 1) within 4m. After several seconds, the buffer explodes, dealing damage to nearby enemies (20 hp at level 1). |
How the points work is explained in the perks guide.