The Astrek Recluse is equipped with a wide range of chemical weapons, gaining versatile abilities to deal damage and weaken multiple enemies in an area.
Recluse has fairly decent damage across the board, it's two damage over time abilities can put out a decent amount of damage, and with high ranks can be stacked multiple times. With the snare from Poison Trail you can trap mobs in their spawns to be killed by damage over time. For enemies that manage to escape Recluses damage over time - Recluse can use it's Epicenter Necrosis to melt everything and anything. Unfortunately, Necrosis can not be charged while active and all of Recluses unique abilities use legacy prefixes. Recluse also does not have a good movement ability - though, you can consider Adrenaline Rush a great-value movement ability. Adrenaline Rush can be used as a great support tool, and Recluse can use Heroism to increase it's support abilities.
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Bolt Driver | The signature weapon. A new Recluse starts with the BD-L1 Javelin. | |
|
Ability | Creeping Death | Fire a shot which creates a growing cloud of poisonous chemicals. Enemies within the cloud suffer a reduced rate of fire and take Chemical damage over the duration of the effect. |
|
Ability | Poison Trail | Fire a swarm of genetically engineered insects that leave behind trail of poisonous gas, snaring and dealing Chemical damage to enemies that touch it. The damage dealt by Poison Trail increases the longer a target is within its effect. |
|
Ability | Adrenaline Rush | Gain a boost of speed and leave behind a booster trail. Allies touching the booster trail also benefit from increased speed. |
|
Ultimate | Necrosis | Emit a sphere of toxic gas, dealing extreme Chemical damage over time in an area around you. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Persistence
1 point |
Increases total health regeneration by 10%. |
| 15 |
|
Bio Blending
3 points |
Increases damage dealt while at full health by 10%. |
| 20 |
|
Microcompression Suspension | Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure. |
| 20 |
|
Necrotic Bite
3 points |
Increases damage done to Humanoid targets by 8%. |
| 25 |
|
Ventilator
3 points |
Reduces Chemical damage taken by 15%. |
| 25 |
|
Virus
3 points |
Chemical weapons and abilities deal 10% additional damage. |
| 30 |
|
Catalytic Poisons
6 points |
Targets hit with Chemical damage have additional damage dealt as a delayed burst (15 base damage at level 1) 4 seconds after being infected. |
| 35 |
|
Potent Toxins
6 points |
Weapons and abilities that deal Chemical damage reduce the targets' movement speed by 30% for 4 seconds. |
| 40 |
|
Toxic Finale
9 points |
Upon being incapacitated, detonate a powerful chemical bomb in an 8m radius around you that damages enemies and heals allies for 20hp/sec (at level 1) for 10 seconds. |
| 45 |
|
Anatomy Lessons
9 points |
When dealing damage with your weapon, there is a 10% chance to enter a critical state for 5 seconds, increasing weapon damage by 50%. |
How the points work is explained in the perks guide.