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Astrek Raptor

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Astrek Raptor

Difficulty
***

Offense
****

Defense
***

Support
***

The Astrek Raptor is a stealthy assassin, gaining deadly tools for both close combat and long range.

Level 20 to 45

Raptor is a very well rounded frame, but does require a good amount of ranks/gear/skill to make work properly. With Smokescreen, Raptor has a decent defensive solution as well as a unique method of recharging it's HKM. Smokescreen also serves as a decent support ability with it's large radius - it's easier to protect a squad than it is with Electron. However, Smokescreen does have a few quirks - such as being static Damage Reduction and not working while activating objectives. Overload is where Raptors damage comes from, but Overload blocks HKM Charge while active - so you need a good method to reset overload once it's duration ends, which makes Raptor a somewhat difficult frame to play. As another bonus, Raptor has a decent movement ability - with high range, Assassinate can teleport you a good distance in any direction for easily moving to objectives.

Signature Kit

Slot Name Description
Primary weapon Charge Rifle The signature weapon. A new Raptor starts with the C51 Osprey.
Ability Smoke Screen Deploy a smoke screen. Allies can step through the smoke screen to become invisible and gain 20% damage reduction. Firing within the smoke screen will reveal players for a short amount of time.
Ability Assassinate Teleport to a targeted enemy to stab them. If the attack kills the target, the cooldown of Assassinate is refreshed
Ability Teleport Beacon Shoots out a deployable beacon which attaches to a flat surface. Activating this ability again will teleport the Raptor to the beacon. Empowered effect : The Raptor gains a massive movement speed bonus after teleporting.
Ultimate Overload For the duration of Overload, your signature weapon has improved charge speed and chains damage to enemies near the point of impact.

That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.

Perks

Level Perk Effect
10 Head Hunter
1 point
Increases critical damage by 10%.
15 SIN Precision
3 points
Targets you place into SIN are visible behind walls.
20 Microcompression Suspension Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure.
20 Grenadier
3 points
No description in the client data.
25 Feedback Circuits
3 points
Reduces all Energy damage taken by 10%. Additionally, after taking Energy damage, stores 20% of damage taken. This damage is unleashed on the next target shot with your weapon within 10 seconds.
25 Physicist
3 points
Increases weapon charging speed by 10%.
30 Tactician
6 points
When you inflict a critical damage, there is a 20% chance of resetting your ability cooldowns. This effect cannot occur more often than once every 60 seconds.
35 Energy Shaping
6 points
Increases melee damage by 15%. Attacks with Sword-type Auxiliary Weapons now deal 50% additional damage from behind the target.
40 Energy Spikes
9 points
Activating an ability will deploy an energy spike trap at your location which lasts 10 seconds. Enemies in the trap are snared (-60% movement speed) and take damage over time (10hp/sec at level 1) while in the trap and for 2 seconds after leaving it.
45 Arcing Bolts
9 points
Energy weapons chain weapon damage to an enemy within 10m. Each arc inflicts 30% damage and will continue to chain to new targets within 10m.

How the points work is explained in the perks guide.

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