RAWR4Firefall

Perks

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  3. Perks

tl;dr: Perks are passive bonuses you slot into a battleframe. A frame unlocks its own perks while leveling, perks of other frames come from Elite Ranks. What limits you is the perk bandwidth: every perk costs between 1 and 9 points and you get one point per level from level 10 on.

Costs

Unlocked at Level Perks Cost of Each
10 1 1 point
15, 20 and 25 4 (two of them at level 25) 3 points
30 and 35 2 6 points
40 and 45 2 9 points

The game sorts the perks into the tiers Basic, Intermediate, Advanced and Master. Generally speaking, the later a perk unlocks, the more it costs.

At level 45 you have 36 points. The nine perks a frame unlocks cost 43 points in total, so even without any perk of another frame you can't equip everything. Elite Ranks can raise the bandwidth by up to 49 points, one point per pick.

There's one more perk every advanced frame gets at level 20: Microcompression Suspension, which lets you survive a fall from any height. It's the same for all frames, so I left it out of the lists below.

Locking in Perks

Perks are changed at a garage. Open the loadout (default key: P), go to the Perks tab, drag the perks you want into the slots and press Lock In Perks. A frame can have at most ten perks slotted, no matter how much bandwidth it has.

Keep in mind that locking in is meant literally: afterwards you can't change the perks of that frame for 24 hours. The lock ends early whenever the frame earns a new perk point, so while leveling you'll rarely notice it. At level 45 you will.

That's what perk respecs are for. A respec point lets you lock in a new set while the timer is still running, and every lock-in during that time uses up one point. You buy them in the same window with Red Beans (Unlock Perks). On the live servers of 2016 one respec point was 2 Red Beans.

How the Unlocks Work

The Accord frame unlocks the first two perks of its archetype at level 10 and 15. Since the Accord frame turns into the advanced frame at level 20, both advanced frames of an archetype share those two and then go their own way. Two frames of the same archetype also share one or two of the later perks, e.g. Tigerclaw and Firecat both get Invigorate and Second Wind.

Perks you've unlocked on one frame aren't automatically available on the others. To use Hunter on a Rhino, the Rhino has to get it offered as an Elite Rank reward, and those are offered in the order the original frame unlocks them.

Assault

Omnidyne-M Tigerclaw
Level Perk Effect
10 Quick-Flexing Servos Quick-Flexing Servos
1 point
Increases jump height by 3 meters.
15 Plasma Enthusiast Plasma Enthusiast
3 points
Thermal weapons and abilities deal 10% additional damage.
20 Quick Hands Quick Hands
3 points
Reduces weapon switching time by 45%.
25 Plasma Scoops Plasma Scoops
3 points
After taking Thermal damage, grants bonus Jet Energy regeneration (80 energy/sec) for 4 seconds. This effect cannot occur more often than once every 10 seconds.
25 Quick-Pivot Servos Quick-Pivot Servos
3 points
Increases base movement speed by 0.25 meters per second and sprint speed by 5%.
30 Invigorate Invigorate
6 points
Activating an ability invigorates you and your allies within 8m, increasing movement and rate of fire by 10% for 6 seconds.
35 Eye of the Tiger Eye of the Tiger
6 points
Reduces the cooldown of movement abilities by 10%
40 Second Wind Second Wind
9 points
Killing 5 or more enemies within 5 seconds while your health is below 35% heals you for 60% of your maximum health.
45 Hunter Hunter
9 points
Shooting an enemy grants 5% bonus damage against that enemy for 3 seconds. Shooting the same target repeatedly increases the damage once per second up to a maximum of 20% bonus damage.
Astrek Firecat
Level Perk Effect
10 Quick-Flexing Servos Quick-Flexing Servos
1 point
Increases jump height by 3 meters.
15 Plasma Enthusiast Plasma Enthusiast
3 points
Thermal weapons and abilities deal 10% additional damage.
20 Searing Flames Searing Flames
3 points
When you deal Thermal damage to a target, their damage is reduced by 2% for 5 seconds, stacking up to 20%.
25 Extinguisher Extinguisher
3 points
Reduces Thermal damage taken by 15%.
25 Epicenter Epicenter
3 points
Increases the damage dealt by area effect abilities which emanate from you by 15%.
30 Invigorate Invigorate
6 points
Activating an ability invigorates you and your allies within 8m, increasing movement and rate of fire by 10% for 6 seconds.
35 Corpse Combustion Corpse Combustion
6 points
When an enemy is killed, their corpse bursts into flames for 6 seconds, damaging enemies (40 hp/s at level 1) within 3m. This effect cannot occur more often than once every 3 seconds.
40 Second Wind Second Wind
9 points
Killing 5 or more enemies within 5 seconds while your health is below 35% heals you for 60% of your maximum health.
45 Flame Buffer Flame Buffer
9 points
Activating abilities creates a fire shield that burns enemies (5 hp/sec at level 1) within 4m. After several seconds, the buffer explodes, dealing damage to nearby enemies (20 hp at level 1).

Dreadnaught

Omnidyne-M Mammoth
Level Perk Effect
10 Get a Move On Get a Move On
1 point
Increases run speed by 10% while weapon is holstered.
15 Knockout Knockout
3 points
Increases melee damage by 15%. Attacks with Brawling-type and Hammer-type Auxiliary Weapons now have a 25% chance to stun targets for 2 seconds.
20 Harden Harden
3 points
After taking damage, your armor hardens to reduce all damage taken by 2% for 4 seconds, stacking up to 10%.
25 Thick Skull Thick Skull
3 points
Reduces all headshot damage taken by 20%.
25 Shields Up Shields Up
3 points
Increases the health of all shields by 20%.
30 Deflection Plating Deflection Plating
6 points
Damage from all sources is reduced by 5%.
35 Thick Hide Thick Hide
6 points
Increases Bonus Health by 25%
40 Hellbent Hellbent
9 points
Suffering damage causes your Battleframe's offensive systems to go into overdrive, increasing damage dealt by 5% for 10 seconds. Taking repeated damage increases the bonus by 5% per two seconds up to a maximum of 25% bonus damage.
45 Health Surge Health Surge
9 points
Activating an ability heals you for 15% of your maximum health over 10 seconds.
Astrek Rhino
Level Perk Effect
10 Get a Move On Get a Move On
1 point
Increases run speed by 10% while weapon is holstered.
15 Knockout Knockout
3 points
Increases melee damage by 15%. Attacks with Brawling-type and Hammer-type Auxiliary Weapons now have a 25% chance to stun targets for 2 seconds.
20 Back in Action Back in Action
3 points
Reduces respawn timer by 50%.
25 Self-Cleaning Servos Self-Cleaning Servos
3 points
Reduces all snare effects and durations by 50%.
25 Stampede Stampede
3 points
Sprinting slows targets within 4m, reducing their movement speed by 50%.
30 Deflection Plating Deflection Plating
6 points
Damage from all sources is reduced by 5%.
35 Kill Stealer Kill Stealer
6 points
Increases weapon and ability damage by 30% against targets below 50% health.
40 Hellbent Hellbent
9 points
Suffering damage causes your Battleframe's offensive systems to go into overdrive, increasing damage dealt by 5% for 10 seconds. Taking repeated damage increases the bonus by 5% per two seconds up to a maximum of 25% bonus damage.
45 Hero Hero
9 points
When health reaches zero, become immune to damage for 5 seconds. This effect cannot occur more often than once every 15 minutes.

Engineer

Omnidyne-M Bastion
Level Perk Effect
10 Fuel Injectors Fuel Injectors
1 point
Increases Jet Energy Recharge rate by 20%.
15 Resonating Shields Resonating Shields
3 points
Increases the duration of ability shield effects by 2 seconds.
20 Hardware Genius Hardware Genius
3 points
Increases damage dealt to deployables, machinery, and vehicles by 20%.
25 Reactive Armor Reactive Armor
3 points
Reduces first instance of damage taken by 20%. This effect cannot occur more often than once every 10 seconds.
25 Resilient Alloys Resilient Alloys
3 points
Increases health of your non-shield deployables by 15%.
30 Mounted Firepower Mounted Firepower
6 points
Increases the damage of your deployables by 25%.
35 Sentient Armor Sentient Armor
6 points
When hit, automatically adjusts Battleframe armor to reduce damage from that damage type by 10% for 10 seconds. This effect cannot occur more often than once every 12 seconds.
40 Hyper Kinesis Surge Hyper Kinesis Surge
9 points
When your Ultimate Ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds.
45 Deployable Repulsor Deployable Repulsor
9 points
Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back.
Astrek Electron
Level Perk Effect
10 Fuel Injectors Fuel Injectors
1 point
Increases Jet Energy Recharge rate by 20%.
15 Resonating Shields Resonating Shields
3 points
Increases the duration of ability shield effects by 2 seconds.
20 Combustion Boost Combustion Boost
3 points
Adds an additional +60 Jet Energy.
25 Magnetic Shielding Magnetic Shielding
3 points
Reduces all Kinetic damage taken by 15%.
25 Augmented Shield Generators Augmented Shield Generators
3 points
Reduces the cooldown of support abilities by 10%
30 Mounted Firepower Mounted Firepower
6 points
Increases the damage of your deployables by 25%.
35 Rapid Kinesis Assemblage Rapid Kinesis Assemblage
6 points
Increases the charge rate of your Ultimate Ability by 20%.
40 Hyper Kinesis Surge Hyper Kinesis Surge
9 points
When your Ultimate Ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds.
45 High Yield Capacitors High Yield Capacitors
9 points
Activating your Ultimate Ability instantly refreshes your cooldowns.

Recon

Omnidyne-M Nighthawk
Level Perk Effect
10 Head Hunter Head Hunter
1 point
Increases critical damage by 10%.
15 SIN Precision SIN Precision
3 points
Targets you place into SIN are visible behind walls.
20 Special Operations Special Operations
3 points
Reduces cooldown of offensive abilities by 10%
25 SIN ICE SIN ICE
3 points
When damaged or added to enemy SIN, tags your attacker in SIN.
25 Ballistics Expert Ballistics Expert
3 points
Kinetic weapons and abilities deal 10% additional damage.
30 Tactician Tactician
6 points
When you inflict a critical damage, there is a 20% chance of resetting your ability cooldowns. This effect cannot occur more often than once every 60 seconds.
35 Sure Shot Sure Shot
6 points
Dealing weapon damage has a 10% chance to trigger a 50% rate of fire boost for 3 seconds. This effect cannot occur more often than once every 10 seconds.
40 Energy Spikes Energy Spikes
9 points
Activating an ability will deploy an energy spike trap at your location which lasts 10 seconds. Enemies in the trap are snared (-60% movement speed) and take damage over time (10hp/sec at level 1) while in the trap and for 2 seconds after leaving it.
45 Concussion Shells Concussion Shells
9 points
Critical hits reduce enemy movement speed and attack speed to 25% of normal and have a 25% chance to stun targets.
Astrek Raptor
Level Perk Effect
10 Head Hunter Head Hunter
1 point
Increases critical damage by 10%.
15 SIN Precision SIN Precision
3 points
Targets you place into SIN are visible behind walls.
20 Grenadier Grenadier
3 points
No description in the client data.
25 Feedback Circuits Feedback Circuits
3 points
Reduces all Energy damage taken by 10%. Additionally, after taking Energy damage, stores 20% of damage taken. This damage is unleashed on the next target shot with your weapon within 10 seconds.
25 Physicist Physicist
3 points
Increases weapon charging speed by 10%.
30 Tactician Tactician
6 points
When you inflict a critical damage, there is a 20% chance of resetting your ability cooldowns. This effect cannot occur more often than once every 60 seconds.
35 Energy Shaping Energy Shaping
6 points
Increases melee damage by 15%. Attacks with Sword-type Auxiliary Weapons now deal 50% additional damage from behind the target.
40 Energy Spikes Energy Spikes
9 points
Activating an ability will deploy an energy spike trap at your location which lasts 10 seconds. Enemies in the trap are snared (-60% movement speed) and take damage over time (10hp/sec at level 1) while in the trap and for 2 seconds after leaving it.
45 Arcing Bolts Arcing Bolts
9 points
Energy weapons chain weapon damage to an enemy within 10m. Each arc inflicts 30% damage and will continue to chain to new targets within 10m.

Biotech

Omnidyne-M Dragonfly
Level Perk Effect
10 Persistence Persistence
1 point
Increases total health regeneration by 10%.
15 Bio Blending Bio Blending
3 points
Increases damage dealt while at full health by 10%.
20 Bio Reserves Bio Reserves
3 points
Reduces the cooldown of all healing abilities by 10%
25 Melding Converter Melding Converter
3 points
Reduces all Melding damage taken by 10%. After taking Melding damage, heal 5% of your maximum health over 4 seconds. This effect cannot occur more often than once every 10 seconds.
25 Frequent Patient Frequent Patient
3 points
Increases healing received by 10%.
30 Catalytic Poisons Catalytic Poisons
6 points
Targets hit with Chemical damage have additional damage dealt as a delayed burst (15 base damage at level 1) 4 seconds after being infected.
35 Combat Medic Combat Medic
6 points
Reviving incapacitated players will restore them to full health. Additionally, increases your health regeneration and that of squadmates within 100m and other allies within 8m by 20%.
40 Toxic Finale Toxic Finale
9 points
Upon being incapacitated, detonate a powerful chemical bomb in an 8m radius around you that damages enemies and heals allies for 20hp/sec (at level 1) for 10 seconds.
45 Auto-repair Auto-repair
9 points
Increases your health regeneration by 25%. Additionally, if you take an instance of damage greater than 25% of your maximum health, your health regeneration is doubled for 10 seconds.
Astrek Recluse
Level Perk Effect
10 Persistence Persistence
1 point
Increases total health regeneration by 10%.
15 Bio Blending Bio Blending
3 points
Increases damage dealt while at full health by 10%.
20 Necrotic Bite Necrotic Bite
3 points
Increases damage done to Humanoid targets by 8%.
25 Ventilator Ventilator
3 points
Reduces Chemical damage taken by 15%.
25 Virus Virus
3 points
Chemical weapons and abilities deal 10% additional damage.
30 Catalytic Poisons Catalytic Poisons
6 points
Targets hit with Chemical damage have additional damage dealt as a delayed burst (15 base damage at level 1) 4 seconds after being infected.
35 Potent Toxins Potent Toxins
6 points
Weapons and abilities that deal Chemical damage reduce the targets' movement speed by 30% for 4 seconds.
40 Toxic Finale Toxic Finale
9 points
Upon being incapacitated, detonate a powerful chemical bomb in an 8m radius around you that damages enemies and heals allies for 20hp/sec (at level 1) for 10 seconds.
45 Anatomy Lessons Anatomy Lessons
9 points
When dealing damage with your weapon, there is a 10% chance to enter a critical state for 5 seconds, increasing weapon damage by 50%.

The values in the descriptions that say "at level 1" scale with the level of the battleframe.