There are 5 different resource families in Firefall, with 3 different resource types each – one type with Power as the main stat, one with Mass, and one with Cores.
Each group has its own colour, which is relevant for several things:
These are the materials in their groups and with their main stat each:
Ceramics (green)
Polymers (purple)
Metals (red)
Carbons (blue)
Biomaterials (yellow)
The main stat is always the highest one in any given material – for example, in Bioactive Compounds the Power-stat will always be higher than Cores or Mass. The second highest stat will be around 2/3 of the highest, and the low stat will be around 1/3.
The stats are used for the constraints system in Firefall: When you use a material with high Mass, the item produced with it will weigh a lot (and your battleframe has limited carrying capabilities). More on this can be found on the “Crafting II: Quality and Constraints” page.
One thing to note is that over time new Quality levels of each resource will be found in Firefall. For example, There might be a Bioactive Compound Ql 174 today, which displays as white and has a Power value of 174 (Cores and Mass are lower accordingly).
Tomorrow though, you might find a Bioactive Compound Ql 695, which will display as purple and has a Power value of 695! This would be significantly better for creating high quality equipment that requires Power-materials, but it will also be harder on the constraints.
Here’s a short table displaying how material quality is coded by certain colours (independently from the previously mentioned group colours):
| MIN (Ql) | MAX (Ql) | QUALITY-GRADE | COLOUR | |
|---|---|---|---|---|
| 1 | - | 400 | COMMON | WHITE |
| 401 | - | 700 | UNCOMMON | GREEN |
| 701 | - | 900 | RARE | BLUE |
| 901 | - | 999 | EPIC | PURPLE |
| 1000 | LEGENDARY | ORANGE |