Role: Support. The Biotech heals allies and weakens enemies with advanced chemicals and toxins. Health: Standard Movement Speed: High Jet Energy: Very High Jet Energy Recharge: Standard
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Smart Blaster | The signature weapon. A new Biotech starts with the B3 Cleric. | |
|
Ability | Adrenaline Rush | Gain a boost of speed and leave behind a booster trail. Allies touching the booster trail also benefit from increased speed. |
|
Ability | Poison Ball | Fire a ball of noxious chemicals that explodes on impact, poisoning enemies in the area of effect. Poisoned enemies take are slowed and take Chemical damage over time. |
|
Ability | Healing Generator | Deploy a healing generator. The Healing Generator gradually heals nearby allies This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer. |
|
Ultimate | Heroism | When you activate Heroism, nearby enemies are slowed, while you and your nearby allies gain a bonus for the duration which grants a percentage of weapon damage dealt as healing. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Persistence
1 point |
Increases total health regeneration by 10%. |
| 15 |
|
Bio Blending
3 points |
Increases damage dealt while at full health by 10%. |
How the points work is explained in the perks guide.