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Accord Biotech

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Accord Biotech

Difficulty
***

Offense
*

Defense
*

Support
***

Role: Support. The Biotech heals allies and weakens enemies with advanced chemicals and toxins. Health: Standard Movement Speed: High Jet Energy: Very High Jet Energy Recharge: Standard

Level 1 to 20

Signature Kit

Slot Name Description
Primary weapon Smart Blaster The signature weapon. A new Biotech starts with the B3 Cleric.
Ability Adrenaline Rush Gain a boost of speed and leave behind a booster trail. Allies touching the booster trail also benefit from increased speed.
Ability Poison Ball Fire a ball of noxious chemicals that explodes on impact, poisoning enemies in the area of effect. Poisoned enemies take are slowed and take Chemical damage over time.
Ability Healing Generator Deploy a healing generator. The Healing Generator gradually heals nearby allies This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer.
Ultimate Heroism When you activate Heroism, nearby enemies are slowed, while you and your nearby allies gain a bonus for the duration which grants a percentage of weapon damage dealt as healing.

That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.

Perks

Level Perk Effect
10 Persistence
1 point
Increases total health regeneration by 10%.
15 Bio Blending
3 points
Increases damage dealt while at full health by 10%.

How the points work is explained in the perks guide.

All Battleframes