RAWR4Firefall

Omnidyne-M Bastion

  1. Guides
  2. Battleframes
  3. Engineer
  4. Omnidyne-M Bastion
Omnidyne-M Bastion

Difficulty
*****

Offense
**

Defense
**

Support
**

The Omnidyne Bastion can create an impenetrable fortress of turrets and energy shields.

Level 20 to 45

Multi-turret and Mine Launcher are extremely low single-target damage, even when buffed with fortify, Deployable shield has extremely limited use and there are typically better alternatives. On a positive note, Fortify is HYC-able - but without a good source of damage on Bastion, this has limited applicability.

Signature Kit

Slot Name Description
Primary weapon Mine Launcher The signature weapon. A new Bastion starts with the ML-X1 Jigsaw.
Ability Multi Turret Deploy a small, automated turret. A maximum of 3 turrets may be deployed at any given time. This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer.
Ability Overclock Overclock your jumpjets, improving air control and granting unlimited Jet Energy for the duration.
Ability Deployable Shield Deploy a shield generator, creating a one-way energy barrier that blocks incoming projectiles. Energy Shield takes half damage from Kinetic and Energy attacks. This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer.
Ultimate Fortify Fortify your deployables, instantly repairing them. For the duration of Fortify, all of your deployables deal bonus damage, take reduced damage, and repair health over time.

That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.

Perks

Level Perk Effect
10 Fuel Injectors
1 point
Increases Jet Energy Recharge rate by 20%.
15 Resonating Shields
3 points
Increases the duration of ability shield effects by 2 seconds.
20 Microcompression Suspension Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure.
20 Hardware Genius
3 points
Increases damage dealt to deployables, machinery, and vehicles by 20%.
25 Reactive Armor
3 points
Reduces first instance of damage taken by 20%. This effect cannot occur more often than once every 10 seconds.
25 Resilient Alloys
3 points
Increases health of your non-shield deployables by 15%.
30 Mounted Firepower
6 points
Increases the damage of your deployables by 25%.
35 Sentient Armor
6 points
When hit, automatically adjusts Battleframe armor to reduce damage from that damage type by 10% for 10 seconds. This effect cannot occur more often than once every 12 seconds.
40 Hyper Kinesis Surge
9 points
When your Ultimate Ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds.
45 Deployable Repulsor
9 points
Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back.

How the points work is explained in the perks guide.

All Battleframes