The Omnidyne Bastion can create an impenetrable fortress of turrets and energy shields.
Multi-turret and Mine Launcher are extremely low single-target damage, even when buffed with fortify, Deployable shield has extremely limited use and there are typically better alternatives. On a positive note, Fortify is HYC-able - but without a good source of damage on Bastion, this has limited applicability.
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Mine Launcher | The signature weapon. A new Bastion starts with the ML-X1 Jigsaw. | |
|
Ability | Multi Turret | Deploy a small, automated turret. A maximum of 3 turrets may be deployed at any given time. This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer. |
|
Ability | Overclock | Overclock your jumpjets, improving air control and granting unlimited Jet Energy for the duration. |
|
Ability | Deployable Shield | Deploy a shield generator, creating a one-way energy barrier that blocks incoming projectiles. Energy Shield takes half damage from Kinetic and Energy attacks. This deployable will slowly lose health over time at a rate derived from its Duration, but can be repaired by an Engineer. |
|
Ultimate | Fortify | Fortify your deployables, instantly repairing them. For the duration of Fortify, all of your deployables deal bonus damage, take reduced damage, and repair health over time. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Fuel Injectors
1 point |
Increases Jet Energy Recharge rate by 20%. |
| 15 |
|
Resonating Shields
3 points |
Increases the duration of ability shield effects by 2 seconds. |
| 20 |
|
Microcompression Suspension | Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure. |
| 20 |
|
Hardware Genius
3 points |
Increases damage dealt to deployables, machinery, and vehicles by 20%. |
| 25 |
|
Reactive Armor
3 points |
Reduces first instance of damage taken by 20%. This effect cannot occur more often than once every 10 seconds. |
| 25 |
|
Resilient Alloys
3 points |
Increases health of your non-shield deployables by 15%. |
| 30 |
|
Mounted Firepower
6 points |
Increases the damage of your deployables by 25%. |
| 35 |
|
Sentient Armor
6 points |
When hit, automatically adjusts Battleframe armor to reduce damage from that damage type by 10% for 10 seconds. This effect cannot occur more often than once every 12 seconds. |
| 40 |
|
Hyper Kinesis Surge
9 points |
When your Ultimate Ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds. |
| 45 |
|
Deployable Repulsor
9 points |
Applies a repulsor unit to all of your owned deployables. The repulsor unit will detect enemies in close proximity and knock them back. |
How the points work is explained in the perks guide.