Role: Defense. The Dreadnaught is a heavily-armed fortress that shields their teammates from harm. Health: Very High Movement Speed: Standard Jet Energy: Standard Jet Energy Recharge: High
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Heavy Machine Gun | The signature weapon. A new Dreadnaught starts with the D7 Persuader. | |
|
Ability | Heavy Armor | For the duration of Heavy Armor, you take reduced damage from all sources and gain a forward shield that can completely block enemy projectiles. |
|
Ability | Turret Mode | Toggle: While Turret Mode is active, you are immobile and gain increased accuracy and rate of fire. Activate this ability again to cancel Turret Mode. |
|
Ability | Charge | Charge forward at high speed and are immune to knockback effects. Enemies near your charge are damaged, knocked back, and snared. Each enemy struck by Charge grants you increased damage reduction for a duration. This effect may stack up to 10 times. Charge also triggers the Stampede Perk if equipped. |
|
Ultimate | Absorption Bomb | Brace for impact, briefly gaining extreme damage resistance and taunting nearby enemies to attack you. When the damage reduction expires, it causes an explosion, dealing damage based on the amount absorbed to enemies caught in the area of effect. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Get a Move On
1 point |
Increases run speed by 10% while weapon is holstered. |
| 15 |
|
Knockout
3 points |
Increases melee damage by 15%. Attacks with Brawling-type and Hammer-type Auxiliary Weapons now have a 25% chance to stun targets for 2 seconds. |
How the points work is explained in the perks guide.