The Astrek Electron can manipulate energy to directly attack and weaken enemies, while boosting and shielding allies.
Electron has the hands-down best Damage Reduction in game - it's 100% uptime, 100% reduction, it doesn't block HKM Charge, it can be applied to friendlies and it can debuff enemies at the same time! Unfortunately for Electron, there are no good offensive options for the frame - so it suffers the same fate as Nighthawk in relying entirely on it's debuffs to make up for it's lack of natural damage.
| Slot | Name | Description | |
|---|---|---|---|
| Primary weapon | Shock Rail | The signature weapon. A new Electron starts with the SR-23 Ranseur. | |
|
Ability | Bulwark | The Electron erupts in a pulse of energy, which applies a shield to the Electron and nearby allies. The shield absorbs a medium amount of damage. |
|
Ability | Overclock | Overclock your jumpjets, improving air control and granting unlimited Jet Energy for the duration. |
|
Ability | Boomerang Shot | Fires an electric shot which returns to the Electron, damaging enemies in its path. Enemies struck will also suffer extra damage for a short time and if struck twice become the center of a gravity well that attracts projectiles. Struck allies are armored against damage and if struck twice will repell projectiles for a short time. |
|
Ultimate | Electrical Storm | Fire a slow-moving Electrical Storm that stuns and deals Energy damage to all enemies in its path. |
That's the kit the battleframe is built around. Secondary weapon, auxiliary weapon and the rest of the gear are up to you.
| Level | Perk | Effect | |
|---|---|---|---|
| 10 |
|
Fuel Injectors
1 point |
Increases Jet Energy Recharge rate by 20%. |
| 15 |
|
Resonating Shields
3 points |
Increases the duration of ability shield effects by 2 seconds. |
| 20 |
|
Microcompression Suspension | Absorbs ground impact energy, allowing safe landings from great heights in the events of jump jet or pilot failure. |
| 20 |
|
Combustion Boost
3 points |
Adds an additional +60 Jet Energy. |
| 25 |
|
Magnetic Shielding
3 points |
Reduces all Kinetic damage taken by 15%. |
| 25 |
|
Augmented Shield Generators
3 points |
Reduces the cooldown of support abilities by 10% |
| 30 |
|
Mounted Firepower
6 points |
Increases the damage of your deployables by 25%. |
| 35 |
|
Rapid Kinesis Assemblage
6 points |
Increases the charge rate of your Ultimate Ability by 20%. |
| 40 |
|
Hyper Kinesis Surge
9 points |
When your Ultimate Ability is activated, gain a 130% speed boost and a 40% defensive bonus for 12 seconds. |
| 45 |
|
High Yield Capacitors
9 points |
Activating your Ultimate Ability instantly refreshes your cooldowns. |
How the points work is explained in the perks guide.